The 10 Most Awkward Pickleball Shots (And How to Handle Them)
There’s the shot you practiced. Then there’s the shot that actually shows up.
Nobody warns you about the ball that skids off the tape and dies at your feet. Or the one your opponent chips with so much backspin it looks like it’s coming to you but somehow isn’t. Or the drive aimed directly at your hip — too close to swing at, too fast to dodge.
These are the shots that win points not because they’re flashy, but because most players have no plan for them. They react badly, panic, or make the worst possible choice in the half-second they have.
This is your plan.
#1 — The Ball at Your Feet in the Transition Zone
You’re moving toward the kitchen. The ball lands right at your feet — not in front, not behind, right there — and you have about 0.4 seconds to figure out what to do.
Why it’s awkward: Your paddle is usually coming up as the ball is going down. The angles work against you.
The fix: Bend your knees, open the paddle face slightly, and punch the ball softly back toward the middle of the court. This is a reset — you’re not trying to win this point, you’re surviving it and staying in the rally. The goal is a neutral ball that doesn’t pop up.
| Level | What Usually Happens | What to Do Instead |
|---|---|---|
| 3.0 | Full swing, ball goes wide or into the net | Short, controlled punch — low to middle |
| 3.5 | Stabs at it, ball pops up attackable | Bend lower, soften the grip at contact |
| 4.0+ | Manages it but gives up the point | Short crosscourt reset — stay in the point |
#2 — The Backspin Return That Drops Into the Net
Your opponent hits a slice or a heavy chop. The ball looks like it’s coming to you at a reasonable height. You swing normally. It dies in the net.
Why it’s awkward: Backspin is deceiving. The ball stays lower than your brain thinks it will, and a normal swing angle sends it straight down.
The fix: Open your paddle face more than feels right. Aim higher than feels right. The spin is working against you — you need to overcorrect for it.
| Level | What Usually Happens | What to Do Instead |
|---|---|---|
| 3.0 | Net. Every time. | Aim at the top of the net tape, open face significantly |
| 3.5 | Inconsistent — sometimes net, sometimes floats | Slow the swing down, lift through contact |
| 4.0+ | Handles it but tends to float it high | Use the backspin — let it deaden off the paddle into a drop |
#3 — The Spin Serve That You Didn’t Move For
The serve lands in. Then it does something — kicks high off the bounce, pulls sharply wide, or skids low and stays low — and you’re still standing where you were when it left their paddle.
Why it’s awkward: Most players wait for the bounce to tell them what the ball is doing. By then, they’re already late.
The fix: The read starts before the ball bounces — not after. Watch the paddle motion as they serve. A spin serve looks different at the source: a heavy sideways brush, a wrist snap, the ball visibly rotating as it leaves their paddle. That’s your first cue. As the ball travels toward you, watch the seams spinning — topspin will kick up and push into you, sidespin will pull wide, a skidding slice will stay low. Start moving before it bounces. By the time it lands you should already be repositioning, not reacting. The bounce confirms direction. It shouldn’t be your trigger.
A spin serve doesn’t beat you with speed. It beats you because you waited for the bounce to tell you something the ball was already showing you in the air.
| Level | What Usually Happens | What to Do Instead |
|---|---|---|
| 3.0 | Feet planted, reaches with the arm, ball pops up or goes wide | Watch the paddle first, then the spinning ball in the air — move before it bounces |
| 3.5 | Moves late, return is short and attackable | Read spin type early: topspin = step back, sidespin = follow it wide |
| 4.0+ | Handles it but returns short, giving up the 3rd shot advantage | Neutralize deep crosscourt — take away their easy 3rd shot drop |
#4 — The Speed-Up You Didn’t See Coming
You’re dinking patiently. Everything feels fine. Then your opponent snaps it at your body at 40 mph. You weren’t ready. Nobody ever is.
Why it’s awkward: Your hands are in dink mode — relaxed grip, slow paddle. The speed-up requires the opposite in zero time.
The fix: The reset is your only realistic option. Block it back toward their feet, not back at them at the same speed. Tighten your grip at the last split second and use the incoming pace to redirect, not absorb.
Your job on an unexpected speed-up isn’t to win the exchange — it’s to not hand them the point for free.
| Level | What Usually Happens | What to Do Instead |
|---|---|---|
| 3.0 | Flinches, pops it up, or misses entirely | Compact backswing, block crosscourt |
| 3.5 | Reacts but sends it back too high | Absorb with a soft wrist, aim low |
| 4.0+ | Resets but too predictably | Counter if paddle is already up; reset if it isn’t |
#5 — The Lob When You’re Glued to the Kitchen
You’re in great position at the NVZ. Everything is working. Your opponent lobs it over your head. You have nowhere to go.
Why it’s awkward: If you’re right at the line, you’ve got almost no recovery angle. And turning and running backward while tracking a ball overhead is genuinely hard.
The fix: The split second you see the lob, pivot so your shoulder points toward where the ball is going — then run. Backpedaling is slow and you’ll arrive late every time. If you can’t get there cleanly, call your partner, get out of the way, and let them take it. A bad overhead is worse than no overhead.
| Level | What Usually Happens | What to Do Instead |
|---|---|---|
| 3.0 | Backpedals awkwardly, swings late | Pivot so your shoulder leads, then run — every time |
| 3.5 | Gets there but hits it from a bad position | Let it bounce if you’re unsure of your overhead |
| 4.0+ | Overhead is attempted too often | Know when to bounce it and reset vs. attack |
#6 — The Ball Aimed Directly at Your Body
It’s coming right at your hip. Or your chest. There’s no backhand angle. There’s no forehand angle. There’s just… you.
Why it’s awkward: Most players instinctively pull the paddle toward their body, which kills the angle completely. The result is a weak return or a missed shot.
The fix: Backhand it. Almost every ball aimed at your body is best handled with a compact backhand block. Move your elbow away from your body to create space, and redirect crosscourt or down the line.
The ball at your body isn’t a power shot — it’s a positioning problem being exposed. Make your opponent work harder than that.
| Level | What Usually Happens | What to Do Instead |
|---|---|---|
| 3.0 | Frozen — no decision made | Default to backhand block, aim crosscourt |
| 3.5 | Tries to forehand it awkwardly | Step back slightly, use backhand with space |
| 4.0+ | Handles it but telegraphs the response | Mix it up — redirecting down the line occasionally surprises them |
#7 — The Ball That Dies at the Kitchen Line
It lands right on or just inside the NVZ line and barely bounces. You lunge. You either hit it into the net or pop it up like a birthday present.
Why it’s awkward: The low bounce combined with the forward momentum of your lunge creates a terrible angle.
The fix: Don’t lunge — split step and stay balanced until you know where it’s going. If you must reach, open the paddle face dramatically and aim for the middle of the net opening. Soft hands. No swing.
| Level | What Usually Happens | What to Do Instead |
|---|---|---|
| 3.0 | Full lunge, net shot | Short backswing, soft push over the net |
| 3.5 | Gets it over but floats high | Stay lower, soft wrist, aim middle of net |
| 4.0+ | Consistent low return | Use this as a dink opportunity — don’t attack from here |
#8 — The Middle Ball When Nobody Calls It
It’s sailing right down the middle. You both move for it. You both stop. It lands. Point goes to the other team. Zero words are spoken but the air between you and your partner is thick.
Why it’s awkward: There’s no good time to establish a middle ball agreement and nobody wants to have the conversation mid-game.
The fix: Before the game, not during it — decide: forehand player takes middle. In doubles, that’s typically the player whose forehand is in the middle of the court. When in doubt, the higher-rated player calls it.
| Level | Common Middle Ball Problem | Solution |
|---|---|---|
| 3.0 | Nobody moves for it | Pre-game rule: right-side player owns middle |
| 3.5 | Both move, collision or hesitation | Call “mine” early and loud — communication beats coordination |
| 4.0+ | One takes it but from the wrong position | Active communication: “yours,” “mine,” “switch” |
#9 — The High Ball You’re Not Ready to Put Away
It’s sitting up. It’s gift-wrapped. You go for the put-away. It goes into the net or 10 feet wide. Your opponent laughs. You pretend your shoe needed checking.
Why it’s awkward: High balls invite big swings, and big swings invite big misses. Players rush the contact point, swing through instead of down, and either send it out or dump it in the net.
The fix: Let the ball reach its peak and begin to drop before you swing. Move through it rather than lunging at it. Keep the finish compact — you don’t need a full swing to put away a high ball.
| Level | What Usually Happens | What to Do Instead |
|---|---|---|
| 3.0 | Overhead attempt, ball goes long | Wait for the drop, keep swing compact |
| 3.5 | Aims too hard at corners | Hit down at feet or at the middle — not the lines |
| 4.0+ | Attempts aggressive winner | Hit the high percentage shot: deep middle, split the defense |
#10 — The Return of a Serve That Kicks Wide
The serve lands in. Then it kicks sideways — topspin, wind, or just bad luck — and you’re reaching across your body to return it. The result is usually a pop-up or an error.
Why it’s awkward: You’ve set up for a normal return. The ball doesn’t cooperate.
The fix: Move your feet, not your arm. If you’re reaching, you’ve already lost the point. Shuffle to get your body behind the ball and hit a neutral, deep return. On a kicking serve, depth beats anything clever.
| Level | What Usually Happens | What to Do Instead |
|---|---|---|
| 3.0 | Arms-only reach, ball pops up | Move feet first, get behind the ball |
| 3.5 | Adjusts but loses power and depth | Shorten the swing, focus on depth over placement |
| 4.0+ | Returns it but often short | Neutralize with deep crosscourt, don’t get cute |
The Common Thread: Recognize, Stabilize, Attack
Every one of these shots exploits the same gap — you were surprised, and you reacted instead of responded.
The players who handle awkward shots consistently aren’t faster or more talented. They’ve simply seen these situations enough times to move through a default sequence: recognize what’s happening, stabilize with a reset or neutral ball, then attack when the moment is actually there.
React and you’re guessing. Recognize, stabilize, attack — and you’re playing the game one step ahead of it.